Low fantasy is gritty, grounded, and high stakes. How can we make that work in 5th edition D&D?
How to run low fantasy D&D
Low fantasy is gritty, grounded, and high stakes. How can we make that work in 5th edition D&D?
With just one week until Halloween, many of us will be getting ready to run Ravenloft again. Widely considered one of the greatest adventures ever written, the original I6: Ravenloft was updated to 5th edition in 2016’s Curse of Strahd. It’s a lot of fun, and many players and DMs have said that it’s their … Continue reading How to run Strahd von Zarovich as the ultimate Halloween villain
Just two weeks until Halloween! How do you run a spooky four-hour game that's easy to run without upsetting anyone?
Description is probably the most powerful tool we have at our disposal at the table. But it's hard. How do we get better at it?
Some house rules are great, some are OK, and most are unnecessary. Which are worth adding to your game?
Vecna is, quite simply, one of the most iconic D&D villains of all time. So how can you run him like a boss?
Encounter balance is a big worry for lots of new DMs out there. Here’s my take on the subject.
Caves have been one of the ‘go to’ dungeons since the earliest days of Dungeons & Dragons, and some of the most famous dungeons in the game are caves. If you play through the D&D starter set, Lost Mine of Phandelver, the first and last adventure are both caves. They’re iconic. So why don’t they … Continue reading 5 Ways to Make Cave Adventures More Interesting
Have you ever read the Monster Manual? From cover to cover? If not, you really should. It’s a gold mine of inspiration and ideas, easily my favourite of the core rulebooks. Here are 64 mini adventure hooks I found there.
Some monsters in the Monster Manual work better as social encounters or ongoing subplots. But which? If you ever feel like you want a break from all the combat, try one of these monsters in your next adventure.