This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.
Gear with Grit and Story, Part Two: Weapons!
This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.
Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?
Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?
d20 Modern was one of my favourite games of the 3rd edition era. Everyday Heroes is its spiritual successor – and it's great!