5th edition has been out for nearly seven years now, which is nearly as long as the edition I ‘grew up’ with, 3rd. Going back through the 3rd edition Monster Manual, it’s interesting to see how many creatures have made it into 5th edition – and which ones haven’t. This article is a review of … Continue reading Last chance to see: extinct (?) D&D monsters
Nine reasons why counterspell is not as annoying as you think
A couple of months ago, I ran a Twitter poll asking ‘Which of these is the most annoying spell in 5e D&D?’ The options I gave were banishment, counterspell, and forcecage, with a fourth option for ‘something else’. It is striking that out of 66 votes, more than half were for counterspell. I can’t say … Continue reading Nine reasons why counterspell is not as annoying as you think
How to run time travel in D&D
After 20 years of DMing, I’m still coming across things I’ve never done before. Two weeks ago, it was time travel. My friends’ 18th-level characters were pulled back 10,000 years into the past. They not only had a chance to learn some of the world’s lore: they got to change the past. It was fun … Continue reading How to run time travel in D&D
The best 5e adventures: ranked!
We are now seven years into 5th edition, and, on average, Wizards of the Coast have put out two hardback adventures a year. It’s great to have these on your bookshelf, and there’s a lot to be gained from pilfering them for maps and story ideas. For this post, I’ve gone back through my ten … Continue reading The best 5e adventures: ranked!
New spellcasting mechanic: the Mana Check
By default, D&D uses Vancian magic, and has done since its earliest days, more or less. Vancian magic is where spells are prepared in advance and can only be used a finite number of times. It is sometimes known as ‘fire and forget’ magic, or, more disparagingly, as ‘utility belt’ magic. The term ‘Vancian’ comes … Continue reading New spellcasting mechanic: the Mana Check
Your first 100 miniatures: how to build up a collection (Part 2)
A few weeks ago, I wrote about how to start off your mini collection. To recap, so far we have: Five player charactersTen (or more) goblinsTen (or more) undeadA dragonAn imp or a balorFour giant spidersFive wolvesA trollA bearAn ogreA vampireTen orcs or lizardfolk (The numbers are not meant to be exact, by the way. … Continue reading Your first 100 miniatures: how to build up a collection (Part 2)
Happy birthday, Scroll for Initiative!
7 June marks one year since my first post on the site. And what a year it’s been! I want to say thank you to everyone who has commented on, shared, or subscribed to the site. What started as a vague idea last summer has since grown into something that brings me much joy. I … Continue reading Happy birthday, Scroll for Initiative!
Your first 100 miniatures: how to build up a collection (Part 1)
Part 2 link: here Two weeks ago, u/LibraryLass posted the Average Fantasy Bestiary on the r/rpg subreddit. It’s a fantastic resource: a survey of 50 well known fantasy RPGs, with popular fantasy monsters listed based on ubiquity. Do have a look. This got me thinking: could we use the Average Fantasy Bestiary to generate a … Continue reading Your first 100 miniatures: how to build up a collection (Part 1)
How to find your DM style
What type of DM are you? Find out in this article!
How to nail a fantastic session recap
How do your sessions start? Many groups find it helpful to start with a recap of the previous session. But who should deliver it? The DM – or the players? Option 1: the player recap In some groups, summarizing the previous session is a job for one of the players. There’s a lot to be … Continue reading How to nail a fantastic session recap