Want to start a new campaign? Run a session zero first. Here's how!
New DMs Guild adventure!
I have just published my first DMs Guild adventure, Tomb of the Grimlocks. I hope you like it! Check it out here: www.dmsguild.com/m/product/376140 Intended for 4th-level characters, this adventure takes the party beneath the earth to an ancient tomb. Enjoy!
How big are your hexes, anyway?
I thought I’d take a break from world-building this week to share a little post about hex mapping. Hexes are useful in roleplaying games because they allow you to travel equidistantly in more than four directions. This is not true of a traditional square grid, where diagonal movement is considerably farther than orthogonal movement. The … Continue reading How big are your hexes, anyway?
Building a New World: Part 2
Having determined what my world as a whole wil look like, it’s time to zoom in on one continent in detail.
Building a New World: Part 1
This week, I downloaded the World Builder’s Guidebook from DriveThruRPG, and my goodness, what a find. Many thanks to Twitter user @Archarzel for putting me onto this. The World Builder’s Guidebook is a 96-page supplement by Richard Baker, published in 1996 for the 2nd edition of AD&D. This was about a year before TSR was … Continue reading Building a New World: Part 1
The best way to level up: milestones or XP?
cle, I look at the pros and cons of both milestone levelling and traditional XP in the hope to guide you as to which is right for your campaign. Tl;dr: they both have their place.cle, I look at the pros and cons of both milestone levelling and traditional XP in the hope to guide you as to which is right for your campaign. (Tl;dr: they both have their place.)
Inspiration: new race-class combos to liven up your game
There are some D&D characters that are absolute classics. Elven rangers. Dwarven fighters. Halfling rogues. They’re classic for a reason. Iconic, even. And hey, as I’ve said on this blog before, there’s nothing wrong with a human fighter. But when you’ve been playing D&D for a few years, these character choices can start to feel … Continue reading Inspiration: new race-class combos to liven up your game
10 rules for better fantasy names
Some fantasy names are awesome. Some – a few – are awful.
Spellcasting rules you never knew
Part One Part Two Part Three Over the last month, I have written three posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 10: Spellcasting. I am not doing Chapter 11: Spells because there are more than 300 spells in the PH alone! However, I might … Continue reading Spellcasting rules you never knew
Combat rules you never knew
Part One Part Two Over the last three weeks, I have written a couple of posts examining some of the most easily overlooked rules of the Player’s Handbook. Today I am looking at Chapter 9: Combat. Spellcasting will need an article on its own. Again, if I’ve made any howlers, let me know in the comments. … Continue reading Combat rules you never knew