This is the second part of a series on charms and enchantments in 5e. I focus on five spells: suggestion (and its high-level counterpart, mass suggestion), compulsion, geas, and dominate person.
How To Homebrew Your Own Game Rules In D&D
Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?
Mordenkainen, Tasha, and Fizban: the great wizards of D&D history
Evard’s Black Tentacles. Melf’s Acid Arrow. Leomund’s Tiny Hut. Have you ever looked at these spells and thought, man, who are these people? If so, this post is for you!
Nine reasons why counterspell is not as annoying as you think
A couple of months ago, I ran a Twitter poll asking ‘Which of these is the most annoying spell in 5e D&D?’ The options I gave were banishment, counterspell, and forcecage, with a fourth option for ‘something else’. It is striking that out of 66 votes, more than half were for counterspell. I can’t say … Continue reading Nine reasons why counterspell is not as annoying as you think