Part One Every West Marches campaign needs its own Keep on the Borderlands: a place where sessions begin and end, where plans are made, and where rumours circulate. Above all, it needs to be a safe location with useful, player-facing options. It is not an adventure site in itself; adventures always happen elsewhere. In this … Continue reading Building a New Campaign, Part 2: the Starting Town
Building a new campaign, Part 1: the one-page overview
In a vast and perilous land, ambitious treasure-hunters chart the wilderness, descend into dark places, and claim whatever riches they can carry.
Gold! And a new project for 2026
The Campaign Handbook has hit GOLD on DriveThruRPG! It’s probably time to think about what comes next.
Review: condition rings just got a big upgrade
The Campaign Handbook has now been out for nearly a month, and as of writing, it is ten sales away from gold. My last big product, Adventures in Hawk’s Rest, took over a year just to get to copper. I never expected the Handbook to do anywhere near as well as it has! It’s been … Continue reading Review: condition rings just got a big upgrade
Hurry! The launch week deadline ends on Wednesday
Well. What a week. I've worked hard on the Handbook, and obviously didn't want it to be a flop, but—I didn't expect it to be anywhere near as popular as this. Thank you—so much—if you have shared it, bought it, followed me on Patreon, or given me advice and feedback along the way. I am … Continue reading Hurry! The launch week deadline ends on Wednesday
OUT NOW: The Campaign Handbook is finally LIVE!
A day later than planned, but it’s finally here!
One week to go: how to prep fast with The Campaign Handbook
Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.
Launching soon: The Campaign Handbook
After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.
Making Enemies (review): Make your monsters slay
There’s a new book on monster design—and if anyone knows about monsters, it’s Keith Ammann.
Almost great: The Wild Beyond the Witchlight (a review)
The Wild Beyond the Witchlight was released three and a half years ago in September 2021 and was something of novelty for Wizards of the Coast, especially coming on the back of Rime of the Frostmaiden and Van Richten’s Guide to Ravenloft, two quite dark and horror-themed sourcebooks. Witchlight promised to be the exact opposite, … Continue reading Almost great: The Wild Beyond the Witchlight (a review)