This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.
Gear with Grit and Story, Part Two: Weapons!
This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.
Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?
It isn’t just the DM’s prep that keeps a game alive: it’s the rhythm of the table. Some things energize the session and keep things flowing, but others quietly drag it down. If you’ve ever left a game feeling weirdly drained, this post might help explain why.
The Wild Beyond the Witchlight was released three and a half years ago in September 2021 and was something of novelty for Wizards of the Coast, especially coming on the back of Rime of the Frostmaiden and Van Richten’s Guide to Ravenloft, two quite dark and horror-themed sourcebooks. Witchlight promised to be the exact opposite, … Continue reading Almost great: The Wild Beyond the Witchlight (a review)
I’ve recently started DMing The Wild Beyond the Witchlight. I’m about four sessions in, and so far, it’s been fun. But it hasn’t been without its frustrations. And actually, the more I think about it, the more I feel my frustrations with the adventure are not just limited to Witchlight specifically. There are general issues … Continue reading Write Adventures Like Cookbooks: 15 Tips For Better Information Architecture
If you’re tired of 5e and really want something fun and fresh, then I cannot recommend this game enough.
Adventures in Hawk's Rest is my love letter to low-level gaming: a mini open-world hexcrawl, perfect as a prologue to a longer campaign, with fantastic maps by Dungeon Baker. Think Studio Ghibli meets the Shire meets Lost Mine of Phandelver.
d20 Modern was one of my favourite games of the 3rd edition era. Everyday Heroes is its spiritual successor – and it's great!
It's 2023, and many people in the tabletop RPG space have decided to do 'Dungeon 23'. The principle is simple: a 365-room megadungeon, with one room for every day of the year. What a great idea!