This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.
Gear with Grit and Story, Part Two: Weapons!

This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.
It isn’t just the DM’s prep that keeps a game alive: it’s the rhythm of the table. Some things energize the session and keep things flowing, but others quietly drag it down. If you’ve ever left a game feeling weirdly drained, this post might help explain why.
What if there was a way of making your character unique without any new rules? A way of making them more distinctive, more memorable? What if there was a way of creating new spells monsters without complicated new stat blocks? What if you could make the game your own with a quick and simple hack? It already exists! And it’s one of my favourite tools as a player and DM.
This is the second part of a series on charms and enchantments in 5e. I focus on five spells: suggestion (and its high-level counterpart, mass suggestion), compulsion, geas, and dominate person.
D&D is many things: creative, imaginative, social, collaborative, and immersive. But it’s also a game. And as with any game, good sportsmanship is essential.
As a DM, I have played with many, many brilliant players over the years. Some are quiet, some are energetic, some are hilarious, some are proper thespians. But the absolute best players take notes.
I recently came across the idea of a psychological gesture from Justin Alexander of the Alexandrian. This is a technique created by Michael Chekhov where actors use a physical action to capture and express their character's main emotional or psychological state. I've been trying it out a bit, and it's fun and really helps me get in character quickly.
One of the most powerful storytelling tools I’ve encountered this year is also one of the simplest: dramatic poles.
Today is the final article looking at the 13 different damage types in 5e D&D. For this post, I am looking at what I consider to be the four ‘magical’ damage types. These ones don’t actually exist in the real world, so we have a bit of creativity as to how we imagine them.
Have you ever wanted to dive deep into the different damage types in D&D? If so, this post is for you. The aim is to help DMs (and players!) understand what damage means in D&D and how best to describe it.