Something goes wrong, a few dice rolls go awry, and then, all of a sudden, somebody’s character is dead. Not unconscious: dead. Now what?
How practical is raise dead?

Something goes wrong, a few dice rolls go awry, and then, all of a sudden, somebody’s character is dead. Not unconscious: dead. Now what?
D&D diverges from our own world in seven major ways. How would our games be different if we moved away from these core assumptions?
Today’s post might seem like an odd proposition, but Borderlands has considerable shared DNA with D&D: its most significant forerunner is probably Diablo, which itself is based on roguelike dungeon-crawlers and ultimately . . . yep, D&D.
Dying in D&D is momentous. When you watch a character die before their time, that can be a surprisingly moving moment. And it’s important, therefore, that it’s handled properly.