Building a New Campaign, Part 3: The Drowned Labyrinth

Ten miles west of Greyhold, a maze of sea caves leads into a sprawling network of flooded halls and corridors. Few who dwell there or plunder its treasures know the truth: that it is an ancient prison of a dreaming god.

A new narrative template for cinematic one-shots

How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?

What does a 20th-level dungeon look like?

That’s it. That’s the article. The simple truth: I was thinking about this earlier in the week and thought it would be interesting. If you don’t like this article, I have others! For most of us, this is essentially a thought experiment. Very, very few games get to 20th level. My Mad Mage campaign didn’t; … Continue reading What does a 20th-level dungeon look like?