Review: condition rings just got a big upgrade

The Campaign Handbook has now been out for nearly a month, and as of writing, it is ten sales away from gold. My last big product, Adventures in Hawk’s Rest, took over a year just to get to copper. I never expected the Handbook to do anywhere near as well as it has! It’s been … Continue reading Review: condition rings just got a big upgrade

Hurry! The launch week deadline ends on Wednesday

Well. What a week. I've worked hard on the Handbook, and obviously didn't want it to be a flop, but—I didn't expect it to be anywhere near as popular as this. Thank you—so much—if you have shared it, bought it, followed me on Patreon, or given me advice and feedback along the way. I am … Continue reading Hurry! The launch week deadline ends on Wednesday

A delay…

Not an article, this—just a brief update. I really thought The Campaign Handbook would be releasing today. Unfortunately, I completely forgot (or never knew) that, before a product can be made public, DriveThruRPG need to approve the submission. And this can take one to five working days. ARGH. Entirely my fault, but I am a … Continue reading A delay…

One week to go: how to prep fast with The Campaign Handbook

Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.

Launching soon: The Campaign Handbook

After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.

Gear with Grit and Story, Part Two: Weapons!

This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.

Gear with Grit and Story: How to Choose Your Loadout (Part One)

Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?