Encounter balance is a big worry for lots of new DMs out there. Here’s my take on the subject.
How to Balance Encounters in D&D

Encounter balance is a big worry for lots of new DMs out there. Here’s my take on the subject.
Forbidden Lands is a survival fantasy game from Swedish publishers Free League. I’m a big fan! You can read my full review here, but in the absence of something new today, I thought I would give you ten reasons to play this game. 1. Quick character creation In Forbidden Lands, you choose your kin, profession, … Continue reading Ten reasons you should try Forbidden Lands
Caves have been one of the ‘go to’ dungeons since the earliest days of Dungeons & Dragons, and some of the most famous dungeons in the game are caves. If you play through the D&D starter set, Lost Mine of Phandelver, the first and last adventure are both caves. They’re iconic. So why don’t they … Continue reading 5 Ways to Make Cave Adventures More Interesting
Have you ever read the Monster Manual? From cover to cover? If not, you really should. It’s a gold mine of inspiration and ideas, easily my favourite of the core rulebooks. Here are 64 mini adventure hooks I found there.
Some monsters in the Monster Manual work better as social encounters or ongoing subplots. But which? If you ever feel like you want a break from all the combat, try one of these monsters in your next adventure.
Whoops: I missed my second anniversary. Can’t believe it’s been two years! Thank you for reading, sharing, and commenting. To celebrate, here are my top ten posts. 10. How to Run Time Travel in D&D This was quite a personal one for me. I had been playing D&D for 20 years and never used time … Continue reading Happy Belated Birthday, Scroll for Initiative!
Many groups handwave wealth and treat gold the same way a video game does: ie, you can carry as much as you like. But what if we’re playing rules as written? In this post, I’m looking at the logistics of D&D numismatics and how our richest adventurers can best manage their wealth.
Evard’s Black Tentacles. Melf’s Acid Arrow. Leomund’s Tiny Hut. Have you ever looked at these spells and thought, man, who are these people? If so, this post is for you!
It’s nearly June – and for those of us in the northern hemisphere, summer! Time to play D&D outside? There are a few practicalities to consider first.
Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!