Not an article, this—just a brief update. I really thought The Campaign Handbook would be releasing today. Unfortunately, I completely forgot (or never knew) that, before a product can be made public, DriveThruRPG need to approve the submission. And this can take one to five working days. ARGH. Entirely my fault, but I am a … Continue reading A delay…
Gear with Grit and Story: How to Choose Your Loadout (Part One)
Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?
The Campaign Handbook: Tier 3 is Here!
After a long wait, the third tier of The Campaign Handbook is out! It’s the biggest instalment yet—70 pages packed with ideas for high-level adventuring!
Happy 5th Birthday, Scroll for Initiative!
Here's what's changed since then.
Out now: Ridgeway Watch, an adventure for 3rd-level characters
I’ve just released Ridgeway Watch, an easy-to-drop-in adventure site designed for four 3rd-level characters, perfect for one-shots or side quests. Once a forgotten military outpost, Ridgeway Watch has fallen into the hands of a small gang of outlaws led by a deserter named Kessel. Now it’s a hideout waiting to be uncovered or raided. Inside … Continue reading Out now: Ridgeway Watch, an adventure for 3rd-level characters
Write Adventures Like Cookbooks: 15 Tips For Better Information Architecture
I’ve recently started DMing The Wild Beyond the Witchlight. I’m about four sessions in, and so far, it’s been fun. But it hasn’t been without its frustrations. And actually, the more I think about it, the more I feel my frustrations with the adventure are not just limited to Witchlight specifically. There are general issues … Continue reading Write Adventures Like Cookbooks: 15 Tips For Better Information Architecture
Plan better campaigns: the adventure site model
A few weeks ago, I tried Dragonbane for the first time. It’s a great game—full review here—but it’s the map that got me thinking about today’s article. Take a look at it. Gorgeous, isn’t it? Francesca Baerald’s work is outstanding, and without knowing anything about the system, it lures me in and makes me want to … Continue reading Plan better campaigns: the adventure site model
The Complete Guide to Charms and Enchantments: Part One
A couple of weeks ago, Sly Flourish recently featured my pass without trace article on the Lazy RPG Talk Show (which you should definitely watch). As part of the discussion, he mentioned similarly problematic spells like charm person, and I thought: yes, that’s my next article!
The Campaign Handbook
Over on Patreon, I'm making good progress with The Campaign Handbook! I've just released a new packet covering 5th to 7th level for forests and two new regions, arctic and desert. Each region includes session starters, NPCs, cool locations for your adventures, and encounter-building advice. There's also advice for distributing treasure and magic items. If … Continue reading The Campaign Handbook
Unlocking the magic of literary fantasy
Over the last few years, I’ve realized that what I really crave in my fantasy isn’t necessarily a recognized subgenre. I call it literary fantasy.