A day later than planned, but it’s finally here!
OUT NOW: The Campaign Handbook is finally LIVE!
A day later than planned, but it’s finally here!
Like many DMs, I broadly follow Mike Shea’s eight steps in Return of the Lazy Dungeon Master, and the Campaign Handbook is built on a similar skeleton.
After nearly two years of writing and editing, The Campaign Handbook is nearly here! And we have a release date: Tuesday 5 November, exclusively on DriveThru RPG.
After a long wait, the third tier of The Campaign Handbook is out! It’s the biggest instalment yet—70 pages packed with ideas for high-level adventuring!
It isn’t just the DM’s prep that keeps a game alive: it’s the rhythm of the table. Some things energize the session and keep things flowing, but others quietly drag it down. If you’ve ever left a game feeling weirdly drained, this post might help explain why.
Unusually for me, I've spent most of the last six months not DMing but playing. And it's been fun! It's also been a useful reminder of what players love most about RPGs at the table.
A few weeks ago, I wrote about some of the most well-regarded adventures in the hobby, and it reminded me how much I love running campaigns. My last, Dungeon of the Mad Mage, was epic: it ended in May and lasted the best part of a year. Before that, I ran a 20-level homebrew campaign … Continue reading A new campaign: seven awesome adventures for 2024