A new campaign: seven awesome adventures for 2024

A few weeks ago, I wrote about some of the most well-regarded adventures in the hobby, and it reminded me how much I love running campaigns. My last, Dungeon of the Mad Mage, was epic: it ended in May and lasted the best part of a year. Before that, I ran a 20-level homebrew campaign … Continue reading A new campaign: seven awesome adventures for 2024

The Great 2023 RPG Gift Guide

Here we go again! WELCOME to the 2023 Scroll for Initiative Holiday Gift Guide. A few things first. This is an independent blog. There are no affiliate links here, nor am I being paid in any way to endorse these products. (Believe me, I wish I were!) As always, please support your Friendly Local Game … Continue reading The Great 2023 RPG Gift Guide

Out Now: Sleeper Of The Sunken City

Ever fancied a trip to R'lyeh to take out one of the Great Old Ones? Do you like the vibe of games like Eldritch Horror and Arkham Horror and want to recreate them in D&D? Have you ever just wondered what Cthulhu's stat block would look like in 5th edition? If so, this adventure is for you!

Out Now: Paths of the Nexus, Level 1!

GATEWAY TO AN ANCIENT THREAT Thousands of years ago, the elves of the Great Wood sealed something away: a magical experiment gone horribly wrong. Their creation was so powerful and so dangerous that they forbade all mention of its existence and erased it from all lore. Yet deep beneath the surface, the Nexus plots and … Continue reading Out Now: Paths of the Nexus, Level 1!

Happy birthday, Scroll for Initiative: three years today!

Thanks for joining me along the way. Here are my top ten most read articles in reverse order! 10. How to run time travel in D&D This was one of the most ambitious and daunting sessions I've ever run, because time travel introduces all sorts of complications! In this article, I unpick some of the … Continue reading Happy birthday, Scroll for Initiative: three years today!

A new narrative template for cinematic one-shots

How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?