Amazing advice from the 3rd edition DMG

I know it’s not a particularly glamorous topic, but the rhythm of the adventuring day is key for establishing an appropriate sense of threat. If encounters are too easy, the game feels trivial; too hard, and every combat becomes a slog. Get the ratios right, and the players feel like badass heroes.

Almost great: The Wild Beyond the Witchlight (a review)

The Wild Beyond the Witchlight was released three and a half years ago in September 2021 and was something of novelty for Wizards of the Coast, especially coming on the back of Rime of the Frostmaiden and Van Richten’s Guide to Ravenloft, two quite dark and horror-themed sourcebooks. Witchlight promised to be the exact opposite, … Continue reading Almost great: The Wild Beyond the Witchlight (a review)

A new campaign: seven awesome adventures for 2024

A few weeks ago, I wrote about some of the most well-regarded adventures in the hobby, and it reminded me how much I love running campaigns. My last, Dungeon of the Mad Mage, was epic: it ended in May and lasted the best part of a year. Before that, I ran a 20-level homebrew campaign … Continue reading A new campaign: seven awesome adventures for 2024

The Great 2023 RPG Gift Guide

Here we go again! WELCOME to the 2023 Scroll for Initiative Holiday Gift Guide. A few things first. This is an independent blog. There are no affiliate links here, nor am I being paid in any way to endorse these products. (Believe me, I wish I were!) As always, please support your Friendly Local Game … Continue reading The Great 2023 RPG Gift Guide

Out Now: Sleeper Of The Sunken City

Ever fancied a trip to R'lyeh to take out one of the Great Old Ones? Do you like the vibe of games like Eldritch Horror and Arkham Horror and want to recreate them in D&D? Have you ever just wondered what Cthulhu's stat block would look like in 5th edition? If so, this adventure is for you!

Out Now: Paths of the Nexus, Level 1!

GATEWAY TO AN ANCIENT THREAT Thousands of years ago, the elves of the Great Wood sealed something away: a magical experiment gone horribly wrong. Their creation was so powerful and so dangerous that they forbade all mention of its existence and erased it from all lore. Yet deep beneath the surface, the Nexus plots and … Continue reading Out Now: Paths of the Nexus, Level 1!