Make your own megadungeon with Dungeon 23

It's 2023, and many people in the tabletop RPG space have decided to do 'Dungeon 23'. The principle is simple: a 365-room megadungeon, with one room for every day of the year. What a great idea!

5 Ways to Make Cave Adventures More Interesting

Caves have been one of the ‘go to’ dungeons since the earliest days of Dungeons & Dragons, and some of the most famous dungeons in the game are caves. If you play through the D&D starter set, Lost Mine of Phandelver, the first and last adventure are both caves. They’re iconic. So why don’t they … Continue reading 5 Ways to Make Cave Adventures More Interesting

Happy Belated Birthday, Scroll for Initiative!

Whoops: I missed my second anniversary. Can’t believe it’s been two years! Thank you for reading, sharing, and commenting. To celebrate, here are my top ten posts. 10. How to Run Time Travel in D&D This was quite a personal one for me. I had been playing D&D for 20 years and never used time … Continue reading Happy Belated Birthday, Scroll for Initiative!

Site-based adventures, or how I learned to stop worrying and love the dungeon

Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!

Seasons, one-shots, and epic levels: campaign length for beginners

How long should a campaign be? Tl;dr answer: as long as you want, of course. But it’s an interesting question. Ultimately, it comes down to five things: How often do you play?How long are your sessions?Do you use XP or milestones?What level do you start at?What level do you want to reach? Think of these … Continue reading Seasons, one-shots, and epic levels: campaign length for beginners