This is probably going to end up as an appendix of The Campaign Handbook, and if you think I've missed anything, I could do with your help!
Loot by environment

This is probably going to end up as an appendix of The Campaign Handbook, and if you think I've missed anything, I could do with your help!
Magic items should feel special. Right? So… why don’t they?
I have only ever run one homebrew campaign from 1st to 20th level, and it followed a very loose structure, one session at a time. I would love to write something that helps other DMs achieve the same thing.
Should the world level up with the players? The question gets me thinking about the ecology of my game world. How rare is an ancient red dragon? A storm giant? A bulette? That’s really what this article is about: trying to find a framework for monster rarity.
Last week we explored arctic, coastal, desert, forest, and grassland environments. This week, we've got a few more: hill, mountain, swamp, Underdark, underwater, and urban.
I’ve been reading a lot about worldbuilding and map-making for a while now, so I thought I would put some of my notes in one place.
D&D diverges from our own world in seven major ways. How would our games be different if we moved away from these core assumptions?
A few weeks ago, I watched a video called ‘Why Final Fantasy VII Matters’ made by YouTuber ‘Mr Itchy Wrath’. It came out a year ago and has 644k views, 7.5k likes, and well over a thousand comments – which is pretty remarkable, considering this is a video which is longer than two of the … Continue reading How to make Final Fantasy VII in D&D
According to Appendix A of the 2014 Dungeon Master’s Guide, around half of the chambers in a given dungeon will be inhabited by ‘monsters’, and of these, around a third will be the dungeon’s ‘dominant inhabitants.’ My question: who are these dominant inhabitants? For the purposes of this article, I am thinking mostly about humanoids. … Continue reading What Are the Best Dungeon Denizens by Level?
Today’s post might seem like an odd proposition, but Borderlands has considerable shared DNA with D&D: its most significant forerunner is probably Diablo, which itself is based on roguelike dungeon-crawlers and ultimately . . . yep, D&D.