Building a New Campaign, Part 2: the Starting Town

Part One Every West Marches campaign needs its own Keep on the Borderlands: a place where sessions begin and end, where plans are made, and where rumours circulate. Above all, it needs to be a safe location with useful, player-facing options. It is not an adventure site in itself; adventures always happen elsewhere. In this … Continue reading Building a New Campaign, Part 2: the Starting Town

Building a new campaign, Part 1: the one-page overview

In a vast and perilous land, ambitious treasure-hunters chart the wilderness, descend into dark places, and claim whatever riches they can carry.

Awesome climate and terrain: Part 2!

Last week we explored arctic, coastal, desert, forest, and grassland environments. This week, we've got a few more: hill, mountain, swamp, Underdark, underwater, and urban.

How to build an awesome fantasy world with climate and terrain

I’ve been reading a lot about worldbuilding and map-making for a while now, so I thought I would put some of my notes in one place.

Seven twists to make your D&D world unique

D&D diverges from our own world in seven major ways. How would our games be different if we moved away from these core assumptions?