Make Your Goblins Unique: Thinking in Depth about Monsters and Factions

I have recently enjoyed watching Baron de Ropp’s YouTube videos about fantasy geopolitics, and it got me thinking about how we can do so much more with the monsters and factions in our games. I wouldn’t necessarily say that this post is ‘geopolitics’ per se, but that's certainly part of it. I think this approach … Continue reading Make Your Goblins Unique: Thinking in Depth about Monsters and Factions

How to run Strahd von Zarovich as the ultimate Halloween villain

With just one week until Halloween, many of us will be getting ready to run Ravenloft again. Widely considered one of the greatest adventures ever written, the original I6: Ravenloft was updated to 5th edition in 2016’s Curse of Strahd. It’s a lot of fun, and many players and DMs have said that it’s their … Continue reading How to run Strahd von Zarovich as the ultimate Halloween villain

5 Ways to Make Cave Adventures More Interesting

Caves have been one of the ‘go to’ dungeons since the earliest days of Dungeons & Dragons, and some of the most famous dungeons in the game are caves. If you play through the D&D starter set, Lost Mine of Phandelver, the first and last adventure are both caves. They’re iconic. So why don’t they … Continue reading 5 Ways to Make Cave Adventures More Interesting