For many people, playing an RPG is about immersion, imagination, unpredictability, and collaboration – and if your game feels like a video game, maybe something is wrong.
How to stop D&D feeling like a video game

For many people, playing an RPG is about immersion, imagination, unpredictability, and collaboration – and if your game feels like a video game, maybe something is wrong.
Thanks for joining me along the way. Here are my top ten most read articles in reverse order! 10. How to run time travel in D&D This was one of the most ambitious and daunting sessions I've ever run, because time travel introduces all sorts of complications! In this article, I unpick some of the … Continue reading Happy birthday, Scroll for Initiative: three years today!
How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?
That’s it. That’s the article. The simple truth: I was thinking about this earlier in the week and thought it would be interesting. If you don’t like this article, I have others! For most of us, this is essentially a thought experiment. Very, very few games get to 20th level. My Mad Mage campaign didn’t; … Continue reading What does a 20th-level dungeon look like?
I overlooked this adventure for far too long. Now I rate it as one of my favourite 5e adventures so far.
Many, many gamers play D&D and nothing else. Some gamers will play anything but D&D. Others will play D&D for the most part but mix it up occasionally with other systems. I’m probably in this latter group. Even if you don’t play other systems, it’s well worth reading them. It’s a great way of sparking … Continue reading How to add depth and drama to your character
In this article, I am going to look at what defines fantasy as a genre, the long history of science fantasy, and how you can inject a bit of science fiction into your game without losing what makes it fantastical.
Sooner or later, you are going to want to tinker with something in your game. The thing is, should you? What’s worth tinkering with, and what is better left ‘as is’?
I’m probably the wrong person to write this because – whisper it – I don’t really like Marvel films. But you don’t have to love Marvel to appreciate how wildly popular they are. Since 2007, Marvel Studios have produced more than 30 films, and the MCU is now the highest-grossing film franchise of all time … Continue reading Learning from the MCU to make your game epic
Have you ever made a new bard character and wondered which musical instrument was a good fit? Have you ever looked at the equipment list in the Player’s Handbook and thought, hey, what even is a dulcimer? Do you want to use musical instruments to add depth and colour to your worldbuilding? If so, this post might be for you!