Some house rules are great, some are OK, and most are unnecessary. Which are worth adding to your game?
How To Run Vecna Like A Terrifying Undead King
Vecna is, quite simply, one of the most iconic D&D villains of all time. So how can you run him like a boss?
How to Balance Encounters in D&D
Encounter balance is a big worry for lots of new DMs out there. Here’s my take on the subject.
5 Ways to Make Cave Adventures More Interesting
Caves have been one of the ‘go to’ dungeons since the earliest days of Dungeons & Dragons, and some of the most famous dungeons in the game are caves. If you play through the D&D starter set, Lost Mine of Phandelver, the first and last adventure are both caves. They’re iconic. So why don’t they … Continue reading 5 Ways to Make Cave Adventures More Interesting
Awesome, free adventure hooks from the Monster Manual
Have you ever read the Monster Manual? From cover to cover? If not, you really should. It’s a gold mine of inspiration and ideas, easily my favourite of the core rulebooks. Here are 64 mini adventure hooks I found there.
The Best Non-Combat Monsters
Some monsters in the Monster Manual work better as social encounters or ongoing subplots. But which? If you ever feel like you want a break from all the combat, try one of these monsters in your next adventure.
How to store your gold in D&D
Many groups handwave wealth and treat gold the same way a video game does: ie, you can carry as much as you like. But what if we’re playing rules as written? In this post, I’m looking at the logistics of D&D numismatics and how our richest adventurers can best manage their wealth.
Summer D&D: Playing D&D in the sunshine
It’s nearly June – and for those of us in the northern hemisphere, summer! Time to play D&D outside? There are a few practicalities to consider first.
Site-based adventures, or how I learned to stop worrying and love the dungeon
Are site-based adventures going out of style? If you think dungeons are unimaginative, repetitive slogs that only reward combat – read on!
Is rolling initiative a pointless ritual?
Today’s topic is something so iconic within D&D that some people have even named their blogs after it: rolling initiative. Using initiative to determine combat order has a history going all the way back to 1977. But do we need it, really? Or is it an unnecessary hassle? The case for rolling There are two … Continue reading Is rolling initiative a pointless ritual?