Well. What a week. I've worked hard on the Handbook, and obviously didn't want it to be a flop, but—I didn't expect it to be anywhere near as popular as this. Thank you—so much—if you have shared it, bought it, followed me on Patreon, or given me advice and feedback along the way. I am … Continue reading Hurry! The launch week deadline ends on Wednesday
OUT NOW: The Campaign Handbook is finally LIVE!
A day later than planned, but it’s finally here!
Gear with Grit and Story, Part Two: Weapons!
This is part two of a series on gear and equipment: how it worked in real life, and how it contributes to your character’s story.
Gear with Grit and Story: How to Choose Your Loadout (Part One)
Whatever fantasy roleplaying game you’re playing, you probably have weapons, armour, and other gear. But how much do you think about this gear when you choose it at character creation?
The Campaign Handbook: Tier 3 is Here!
After a long wait, the third tier of The Campaign Handbook is out! It’s the biggest instalment yet—70 pages packed with ideas for high-level adventuring!
Happy 5th Birthday, Scroll for Initiative!
Here's what's changed since then.
Amazing advice from the 3rd edition DMG
I know it’s not a particularly glamorous topic, but the rhythm of the adventuring day is key for establishing an appropriate sense of threat. If encounters are too easy, the game feels trivial; too hard, and every combat becomes a slog. Get the ratios right, and the players feel like badass heroes.
Tired D&D clichés: which ones need to go?
We had a fun session last weekend (a brief sojourn to Tomb of Annihilation via a fairy ring), and one of my players made a comment that stuck with me: ‘Sometimes, you just want a dungeon and a dragon.’ It made me think about tropes: the conventions of a genre that you see over and … Continue reading Tired D&D clichés: which ones need to go?
Update: The Campaign Handbook
I have now completed the second part of Tier 2, 8th to 10th level. I hope you like it! Constructive feedback is always welcome. You can download it over on my Patreon (link). I see Tier 2 as the 'fun and games' section of your campaign—'the promise of the premise' where all the 'trailer moments' … Continue reading Update: The Campaign Handbook
A new narrative template for cinematic one-shots
How can we apply the concept of ‘story beats’ to build a memorable single-session adventure?